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- Shader()
- {
- Sortweight("sprite")
- Cull("none")
-
- Pass()
- {
-
- tmu()
- {
- Texture()
- {
- Image("CH_T_VisionSpirte.png")
- }
- ColorOp("arg2", "texture", "texture_a", "current")
- }
-
- tmu()
- {
- TexMod("scale", "const", 3, 0, 0, "const", 3, 0, 0)
- TexMod("translate", "step", 0.3, 19, 0.3, "step", 0.01, 7, 0.13)
- Texture()
- {
- Image("ch_t_noise.png")
- }
- ColorOp("add", "inv_texture", "current", "current")
-
-
- }
-
- AmbientColor(0.588, 0.588, 0.588, 1.000)
- DiffuseColor(0.588, 0.588, 0.588, 1.000)
- SpecularColor(0.000, 0.000, 0.000, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(0.000)
- BlendFunc("one", "one")
- depthfunc( "always", 0 )
- nofog()
- }
-
- Pass()
- {
-
-
- tmu()
- {
- Texture()
- {
- Image("CH_T_VisionSpirte.png")
- }
- ColorOp("arg1", "texture", "inv_texture_a", "current")
- }
-
-
- AmbientColor(0.588, 0.588, 0.588, 1.000)
- DiffuseColor(0.588, 0.588, 0.588, 1.000)
- SpecularColor(0.000, 0.000, 0.000, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(0.000)
- BlendFunc("zero", "src_color")
- //BlendFunc("zero", "src_color")
- //BlendFunc("zero", "one")
- depthfunc( "always", 0 )
- nofog()
- }
- }
-
-